Freddy Fazbear is the main antagonist and titular character of Five Nights at Freddy's. He is an animatronic bear who, like the other animatronics in the game, is left in a "free-roaming mode" at night, during which he wanders around Freddy Fazbear's Pizza, along with the other animatronics, until 6 AM.
He forcefully stuffs any human he encounters after-hours into a Freddy Fazbear suit, as do the other animatronics, resulting in said person's death.
AppearanceFreddy is an animatronic wearing a costume that gives him the appearance of a brown bear. On stage, he wears a black top hat and a bowtie while wielding a microphone in his right paw. His ears are articulated and are thus able to move back and forth.
He has human handprints on his face (see picture below), though they are difficult to locate. His irises are normally of a light blue color, but he is commonly seen with his endoskeleton eyes on-camera and in one of his jumpscares, rather than his normal costume eyes.
The hand prints on Freddy's face, highlighted in green for clarity.
ADVERTISEMENT
LocationsFreddy starts the night on the Show Stage, along with his bandmates, Bonnieand Chica. Upon activation, he will follow a set path from the Show Stage to The Office. The path is as follows: Show Stage → Dining Area → Restrooms → Kitchen → East Hall → East Hall Corner → The Office.
Unlike the other animatronics, he will remain in dark areas of the room he is occupying, leaving mostly his eyes and parts of his face visible. This implies that Freddy is avoiding the cameras as much as possible or, as Phone Guy states, this may just be due to the fact that Freddy is more active in the dark.
Freddy will not be visible if another animatronic is in the same room as him. Viewing Freddy on the security cameras will slow him on his path, even if he is not visible in the room due to Bonnie or Chica's presence.
Freddy will play his jingle either when he is in the Kitchen, where he is not visible as that room's camera is disabled, or in The Office when the power is out and the player has no means of warding him off.
BehaviorFreddy playing his tune after the power runs out. (click to animate)
For the first two nights of the week, Freddy is inactive and stays onstage, looking at the camera intermittently. During those nights, he only becomes active if the player runs out of power.
After the power goes out and the player spends some seconds in the dimly-lit Office, Freddy Fazbear's face will light up in the left doorway, illuminated and shimmering, accompanied by his music box jingle. After several seconds, the remaining lights of The Office and Freddy's face will flicker and turn off, turning the room completely dark (in addition, Freddy's jingle will stop as well). Being initially not visible (yet sometimes audible due to his footsteps), Freddy will approach the player to attack them, resulting in agame over.
If the player "plays dead" (i.e. does not move while he plays his jingle), his attack may be delayed. Typically, doing this may keep Freddy playing his jingle a bit longer and, when the lights completely go out, may delay his attack, giving the player a bit more time to hold out until 6 AM.
Freddy attacking the player after his song has ended (click to animate).
Freddy attacking the player (click to animate). Notice the reflection in the monitors.
From Night 3 onward, he can become active while the power is on. Usually, when Freddy moves, a deep laugh and running footsteps are heard instead of the usual walking footsteps the animatronics usually create when moving. Freddy only moves either when the Monitor is down or if the player is not directly watching him.Freddy can only enter The Office through the East Hall, with the exception of when the power has been drained, in which he will only enter The Office via the West Hall, specifically, the left door. As his movements are very fast, he can often appear as though he is capable of teleporting (much like Bonnie). This issue is compounded by the fact that the player cannot always hear him laugh when he moves as other sounds may prevent the player from hearing him laugh, meaning that the player has to constantly search for him to ensure he is not right next to The Office.
The most efficient way to prevent Freddy from sneaking into The Office is to frequently monitor the cameras in order to stall his movements. If Freddy can be seen on CAM 4B, the player should always close the door while looking at the Monitor unless the player is viewing said camera, as shown by this video. The reason for this being that, otherwise, Freddy may move inside the player's room.
Freddy will only move inside The Office if the player looks away from CAM 4B to monitor another camera while he is there. Since Freddy does not appear in the blind spot, his position in the East Hall Corner indicates that he is just one step away from entering The Office and ending the game.
He forcefully stuffs any human he encounters after-hours into a Freddy Fazbear suit, as do the other animatronics, resulting in said person's death.
AppearanceFreddy is an animatronic wearing a costume that gives him the appearance of a brown bear. On stage, he wears a black top hat and a bowtie while wielding a microphone in his right paw. His ears are articulated and are thus able to move back and forth.
He has human handprints on his face (see picture below), though they are difficult to locate. His irises are normally of a light blue color, but he is commonly seen with his endoskeleton eyes on-camera and in one of his jumpscares, rather than his normal costume eyes.
The hand prints on Freddy's face, highlighted in green for clarity.
ADVERTISEMENT
LocationsFreddy starts the night on the Show Stage, along with his bandmates, Bonnieand Chica. Upon activation, he will follow a set path from the Show Stage to The Office. The path is as follows: Show Stage → Dining Area → Restrooms → Kitchen → East Hall → East Hall Corner → The Office.
Unlike the other animatronics, he will remain in dark areas of the room he is occupying, leaving mostly his eyes and parts of his face visible. This implies that Freddy is avoiding the cameras as much as possible or, as Phone Guy states, this may just be due to the fact that Freddy is more active in the dark.
Freddy will not be visible if another animatronic is in the same room as him. Viewing Freddy on the security cameras will slow him on his path, even if he is not visible in the room due to Bonnie or Chica's presence.
Freddy will play his jingle either when he is in the Kitchen, where he is not visible as that room's camera is disabled, or in The Office when the power is out and the player has no means of warding him off.
BehaviorFreddy playing his tune after the power runs out. (click to animate)
For the first two nights of the week, Freddy is inactive and stays onstage, looking at the camera intermittently. During those nights, he only becomes active if the player runs out of power.
After the power goes out and the player spends some seconds in the dimly-lit Office, Freddy Fazbear's face will light up in the left doorway, illuminated and shimmering, accompanied by his music box jingle. After several seconds, the remaining lights of The Office and Freddy's face will flicker and turn off, turning the room completely dark (in addition, Freddy's jingle will stop as well). Being initially not visible (yet sometimes audible due to his footsteps), Freddy will approach the player to attack them, resulting in agame over.
If the player "plays dead" (i.e. does not move while he plays his jingle), his attack may be delayed. Typically, doing this may keep Freddy playing his jingle a bit longer and, when the lights completely go out, may delay his attack, giving the player a bit more time to hold out until 6 AM.
Freddy attacking the player after his song has ended (click to animate).
Freddy attacking the player (click to animate). Notice the reflection in the monitors.
From Night 3 onward, he can become active while the power is on. Usually, when Freddy moves, a deep laugh and running footsteps are heard instead of the usual walking footsteps the animatronics usually create when moving. Freddy only moves either when the Monitor is down or if the player is not directly watching him.Freddy can only enter The Office through the East Hall, with the exception of when the power has been drained, in which he will only enter The Office via the West Hall, specifically, the left door. As his movements are very fast, he can often appear as though he is capable of teleporting (much like Bonnie). This issue is compounded by the fact that the player cannot always hear him laugh when he moves as other sounds may prevent the player from hearing him laugh, meaning that the player has to constantly search for him to ensure he is not right next to The Office.
The most efficient way to prevent Freddy from sneaking into The Office is to frequently monitor the cameras in order to stall his movements. If Freddy can be seen on CAM 4B, the player should always close the door while looking at the Monitor unless the player is viewing said camera, as shown by this video. The reason for this being that, otherwise, Freddy may move inside the player's room.
Freddy will only move inside The Office if the player looks away from CAM 4B to monitor another camera while he is there. Since Freddy does not appear in the blind spot, his position in the East Hall Corner indicates that he is just one step away from entering The Office and ending the game.